Holden Monaro Civilian in different color schemes and as a police car.Ĭhanged - Moved back to 1.7.6 core due to issue with 1.7.7, still some tweaking needed.Ĭhanged - Increased fuel capacity of the jetskis from 30l to 60l.Ĭhanged - Ignite tent function - show to everyone now, and last for 60 sec.Ĭhanged - Reduced the amount of Flares & Heatpacks More info about this, can be found on our website within a few days.Īdded - New cars: Nissan 350z in black, blue, green, white, yellow, pink and kiwi. We will provide files to run it server side, for those who are using AI. Most of the buildings now load in with the clutter aka client side. Mercedes 240GD,Plymouth 440 Cuda, Plymouth Barracuda, Plymouth Hemicuda, Dodge Challenger, Honda Civic, Cooter's Tow Truck, Plymouth AAR Cuda, Plymouth Fury, Jail Bus, Mack R Model, Dodge Monaco 500, Vintage Farm Truck, GMC Fleetside Pickup, Ford F-250, Plymouth Road Runner, Sheriff Squad Car, Plymouth Fury Police Cruiser, School BusĪdded - All the old buildings. Removed - Some vehicles due to damage bug - Couldn't break them:
Can only be found at chopper crashes.Ĭhanged - Moved to DayZ code 1.7.7.1 Due to issues with 1.7.6 - This should help on stability & DsyncĬhanged - Blackhawk Ammo lowered to 400 pr minigunĬhanged - zombie_agent.fsm and animal_agent.fsm should no longer spam the client rpt with error. animation show’s to all players and last 45 sec.Īdded - new version of Nissan 350Z - The Cream Team.Īdded - 6 new weapons: L110A1, L115A3 LRR, MK12 SPR, CTAR 21, MAGPUL MASADA, HK 417 CQB.Īdded - Stalker skins in 3 diffrent colors. Removed - useless items from the loot table: empty tin can, flashlight, chemlights, flares, heat pack, empty bottle, holy book, wood pile, empty soda can, razor blades, toilet paper, barbed wire, night vision, military flash light.įixed - Ignite tent - doesn’t kick you anymore. some area’s now have bigger spawn radius.
Might need some tweaking.Ĭhanged - Clean up script, to help on server performance.Ĭhanged - The clutter system. Change in loot table results in almost the same amount of usefull loot in the area. Changed - decreased amount of lootpiles from 110 piles within 150 meters to 80 piles within 200 meters.